Right, so games nowadays need not only be pretty yet functional, mature yet fit for a broad audience, but also do their best to immerse the player.
The margin for error is low, risk of failure high as this is a field where everything you can think of appears to have already been done before. Developers will go to some lengths to ensure their title has character and personality, and this shines through quite brightly in the upcoming (massive scale) online space sim called Space Citizen.
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